Metal Gear Rising Revengeance Fps Fix

  • Found PCGamingWiki useful? Please consider making a Donation or visiting our Patreon.
  • Similar Content

    • By Andytizer
      PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributors DAOWAce and Andytizer. For an up to date account of Metal Gear Rising: Revengeance fixes and improvements, please visit its respective PCGamingWiki article.
      The announcement for the PC port of Metal Gear Rising: Revengeance (originally PS3/Xbox 360 in February 2013) came as quite a surprise, given that the last Metal Gear game to come out on PC was Metal Gear Solid 2 back in 2003, and that all of Platinum's previous games like MadWorld and Bayonetta have all been console exclusive.
      All signs point to this being a questionable PC port, including the strict and ongoing region locking, the temporary case of Ireland being completely banned from buying the game, and the announcement that the maximum resolution would be 1920x1080. Here at PCGamingWiki, we'll be looking at the quality of the PC port, and see whether the game makes the most of the extra heft provided by the PC platform.
      System requirements
      Minimum
      OS: XP or Vista or 7 or 8 Processor: Intel Core i5 2400 Memory: 2 GB RAM Graphics: Nvidia Geforce GTS 450 DirectX: Version 9.0c Hard drive: 25 GB available space Sound card: DirectX compatible sound card Recommended
      OS: XP or Vista or 7 or 8 Processor: Intel Core i7 3770 Memory: 4 GB RAM Graphics: Nvidia Geforce GTX 650 DirectX: Version 9.0c Hard drive: 25 GB available space Sound card: DirectX compatible sound card DAOWAce's machine: Intel i7-3770K ~4.5GHz, 16GB RAM, GTX 780 3GB ~1050MHzAndytizer's test machine: Intel i5-4670K, 8GB RAM, GTX 770 2GB
      Graphics
      The graphics menu itself is fairly comprehensive:
      Resolution
      When it comes to resolution, however, only the following are available:
      4:3
      800x600
      1024x768
      16:10
      1680x1050
      16:9
      1280x720
      1366x768
      1920x1080
      Noticeably missing are common resolutions such as 1440x900 (MacBook Pro's 16:10 size), as well as anything above 1920x1080, such as the ever-more-popular 2560x1440 used by nearly 1% of Steam users according to the December 2013 hardware survey. Interestingly, Durante has stepped in and produced a hack to create this 3480x2160 screenshot of the main menu. However, Durante has said that he does not plan to further develop or release his methods, stating: 'Not sure if I should invest all the effort to get it to a state where it's worth releasing, considering that they seem like they'll probably patch it.'
      Unfortunately, while running in fullscreen, no matter what you set it to, the engine upscales the image to your monitor's native resolution (keeping the 16:9 aspect ratio). To get proper 1:1 display you must run the game in windowed mode if you wish to play in a lower resolution. Thankfully, borderless fullscreen windowed mode can be forced using an application like Borderless Windowed.
      Some reports show that running the game fullscreen through HDMI results in a 24 Hz cap, meaning the game can only run at a maximum of 24 FPS. A workaround would be to run the game in a window or to force borderless fullscreen windowed mode.
      Cutscenes
      The game runs at a maximum of 60 FPS during gameplay but only 30 FPS in the menus and cutscenes. It appears as if the majority of the immense 25 GB required space is being used to hold 1080p cutscenes and to help hide loading times. However unlike Max Payne 3, which used a similar system, the cutscenes in Revengeance looks far worse than normal gameplay as they are heavily compressed and run at a lower framerate, creating a jarring effect whenever a cutscene is played.
      Field of view
      There aren't any FOV settings in the game at all, and it would've been nice for the port team to include some kind of option for those who suffer from gaming-related motion sickness. As this is a third person game, this will cause problems for fewer people, but FOV options are always nice to have in all 3D camera control games.
      Performance
      Performance feels very good. The game has been rock solid at 60FPS my entire time playing. It's done this while barely even using a full single CPU core (8% average!). GPU usage normally hovered around 45% on my 780 without upping to boost clocks.
      Quality
      Comparing Low to Highest subjectively seems very difficult as there was hardly a difference in graphical quality, even on larger displays:
      Sound
      Standard options here: 3 separate volume sliders for sound effects, music and voices. Sound is played in the background even when the window is not in focus.
      Controls
      Keyboard and mouse
      This is where the port really falls short. There is reverse mouse acceleration (like the Dark Souls port) where very slow movements are completely ignored. The mouse control doesn't feel that good, it's as if it's simulating an analog stick.
      Some good news: you can slash by moving the mouse in the direction you want while in blade mode, which feel responsive and intuitive. The downside is that when blade mode is activated, the keyboard movement keys are used to control the camera, which can result in very slow turning.
      Key rebinding is available:
      Does not support binding controls to extra mouse buttons, e.g. mouse4, mouse5. Controller cannot be rebound, limited to 4 preset options.
      Controller
      Only 360 compatible controllers supported. x360ce must be used otherwise. x360ce can also be used to customize the buttons.
      Miscellaneous
      Intro videos
      30 seconds. That's how long it takes to get from starting the game to interacting with the menu. 25 of those seconds are spent looking at company logos fade in and out with no way of interacting or skipping. 5 of those seconds are spent watching the camera pan out from Raiden's face. A courteous developer would let you click through, or to skip the advertising after being forced to watch it once. Removing the GameDatamovie or movie_ui folder doesn't seem to remove these videos unfortunately. Definitely a black mark against this game.
      Crash when disconnected from internet
      Users are reporting that game requires an always on internet connection. When one's internet connection is disconnected, the game suddenly crashes to desktop. This appears to be due to a bug with Steam API rather than always on DRM. I would expect a fix within the next few days.
      Conclusion
      First impressions indicate that the game runs extremely well on my system, which is a relief considering the quite high system requirements. The only real issues with the port are the limited resolution choices (and scaling) along with the poor mouse control. Everything else is fairly well done, and appears to be a well-optimised PC port.
      PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributors DAOWAce and Andytizer. For an up to date account of Metal Gear Rising: Revengeance fixes and improvements, please visit its respective PCGamingWiki article.
      Click here to view the article
    • By Andytizer
      System requirements
      Minimum
      OS: XP or Vista or 7 or 8
      Processor: Intel Core i5 2400
      Memory: 2 GB RAM
      Graphics: Nvidia Geforce GTS 450
      DirectX: Version 9.0c
      Hard drive: 25 GB available space
      Sound card: DirectX compatible sound card
      Recommended
      OS: XP or Vista or 7 or 8
      Processor: Intel Core i7 3770
      Memory: 4 GB RAM
      Graphics: Nvidia Geforce GTX 650
      DirectX: Version 9.0c
      Hard drive: 25 GB available space
      Sound card: DirectX compatible sound card
      DAOWAce's machine: Intel i7-3770K ~4.5GHz, 16GB RAM, GTX 780 3GB ~1050MHz
      Andytizer's test machine: Intel i5-4670K, 8GB RAM, GTX 770 2GB
      Graphics
      The graphics menu itself is fairly comprehensive:
      Resolution
      When it comes to resolution, however, only the following are available:
      4:3
      800x600
      1024x768
      16:10
      1680x1050
      16:9
      1280x720
      1366x768
      1920x1080
      Noticeably missing are common resolutions such as 1440x900 (MacBook Pro's 16:10 size), as well as anything above 1920x1080, such as the ever-more-popular 2560x1440 used by nearly 1% of Steam users according to the December 2013 hardware survey. Interestingly, Durante has stepped in and produced a hack to create this 3480x2160 screenshot of the main menu. However, Durante has said that he does not plan to further develop or release his methods, stating: 'Not sure if I should invest all the effort to get it to a state where it's worth releasing, considering that they seem like they'll probably patch it.'
      Unfortunately, while running in fullscreen, no matter what you set it to, the engine upscales the image to your monitor's native resolution (keeping the 16:9 aspect ratio). To get proper 1:1 display you must run the game in windowed mode if you wish to play in a lower resolution. Thankfully, borderless fullscreen windowed mode can be forced using an application like Borderless Windowed.
      Some reports show that running the game fullscreen through HDMI results in a 24 Hz cap, meaning the game can only run at a maximum of 24 FPS. A workaround would be to run the game in a window or to force borderless fullscreen windowed mode.
      Cutscenes
      The game runs at a maximum of 60 FPS during gameplay but only 30 FPS in the menus and cutscenes. It appears as if the majority of the immense 25 GB required space is being used to hold 1080p cutscenes and to help hide loading times. However unlike Max Payne 3, which used a similar system, the cutscenes in Revengeance looks far worse than normal gameplay as they are heavily compressed and run at a lower framerate, creating a jarring effect whenever a cutscene is played.
      Field of view
      There aren't any FOV settings in the game at all, and it would've been nice for the port team to include some kind of option for those who suffer from gaming-related motion sickness. As this is a third person game, this will cause problems for fewer people, but FOV options are always nice to have in all 3D camera control games.
      Performance
      Performance feels very good. The game has been rock solid at 60FPS my entire time playing. It's done this while barely even using a full single CPU core (8% average!). GPU usage normally hovered around 45% on my 780 without upping to boost clocks.
      Quality
      Comparing Low to Highest subjectively seems very difficult as there was hardly a difference in graphical quality, even on larger displays:
      [compimg]http://community.pcgamingwiki.com/uploads/gallery/album_22/med_gallery_1_22_179310.jpg|http://community.pcgamingwiki.com/uploads/gallery/album_22/med_gallery_1_22_50543.jpg|960|540|Low|Custom (Highest)[/compimg]
      Sound
      Standard options here: 3 separate volume sliders for sound effects, music and voices. Sound is played in the background even when the window is not in focus.
      Controls
      Keyboard and mouse
      This is where the port really falls short. There is reverse mouse acceleration (like the Dark Souls port) where very slow movements are completely ignored. The mouse control doesn't feel that good, it's as if it's simulating an analog stick.
      Some good news: you can slash by moving the mouse in the direction you want while in blade mode, which feel responsive and intuitive. The downside is that when blade mode is activated, the keyboard movement keys are used to control the camera, which can result in very slow turning.
      Key rebinding is available:
      Does not support binding controls to extra mouse buttons, e.g. mouse4, mouse5. Controller cannot be rebound, limited to 4 preset options.
      Controller
      Only 360 compatible controllers supported. x360ce must be used otherwise. x360ce can also be used to customize the buttons.
      Miscellaneous
      Intro videos
      30 seconds. That's how long it takes to get from starting the game to interacting with the menu. 25 of those seconds are spent looking at company logos fade in and out with no way of interacting or skipping. 5 of those seconds are spent watching the camera pan out from Raiden's face. A courteous developer would let you click through, or to skip the advertising after being forced to watch it once. Removing the GameDatamovie or movie_ui folder doesn't seem to remove these videos unfortunately. Definitely a black mark against this game.
      Crash when disconnected from internet
      Users are reporting that game requires an always on internet connection. When one's internet connection is disconnected, the game suddenly crashes to desktop. This appears to be due to a bug with Steam API rather than always on DRM. I would expect a fix within the next few days.
      Conclusion
      First impressions indicate that the game runs extremely well on my system, which is a relief considering the quite high system requirements. The only real issues with the port are the limited resolution choices (and scaling) along with the poor mouse control. Everything else is fairly well done, and appears to be a well-optimised PC port.
      PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. This report was written by PCGamingWiki contributors DAOWAce and Andytizer. For an up to date account of Metal Gear Rising: Revengeance fixes and improvements, please visit its respective PCGamingWiki article.
  • Who's Online 1 Member, 0 Anonymous, 242 Guests(See full list)

  • Recently Browsing 0 members

    No registered users viewing this page.

  • Member Statistics

    3,870
    Most Online

Metal Gear Rising Revengeance Fps Fix Mod

If you play Gujian 3 and the game just keep stuttering, this guide will explain why and show you how to solve the stuttering porblem, Let’s check it out.

Metal

Metal Gear Rising: Revengeance v1.1 MULTI7 Fixed Files #2 Metal Gear Rising: Revengeance v1.1 MULTI7 Fixed Files #1 Metal Gear Rising: Revengeance v1.0 - v1.2 MULTI7 Fixed Files. Metal gear rising: revengeance All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews All Discussions Screenshots Artwork Broadcasts Videos News Guides. Dec 25, 2018 Metal Gear Rising Revengeance 4K 60 fps gameplay( FPS and Resolution cap off fix) The Protocol. Revengeance Playthrough on YouTube (60 FPS). METAL GEAR RISING REVENGEANCE Gameplay.

Metal Gear Rising Revengeance Wiki

Accept the 3 truths

Metal Gear Rising Revengeance Low Fps Fix

MetalTruth 1
Accept Exclusive FullscreenBy default the game is windowed and gsync doesn’t work, it also just makes 2 and 3 easier.

Truth 2
Accept 60FPS

Sadly, while the game works properly at high frame-rates, logic wise, the camera doesn’t update properly past 60FPS and will always stutter. That’s why the frame-times are actually fine out the gate in spite of the stutter, because it’s the engine itself.

Truth 3
Accept 60Hz

Metal Gear Rising Revengeance Fps Fix

You also need to force the refresh rate to match, otherwise, every fixed time interval depending on your actual refresh rate, you will get a single “skip” because the refresh rate ticks aren’t aligned with the frame-rate “on every beat”.

Ascend

TL;DR use SpecialK

Force Exclusive Fullscreen, 60FPS cap and 60Hz refresh rate, and the game will run completely smoothly.

Detailed Explenation

1. Install SpecialK SKIM64 [github.com] and migrate to the Test branch (after installation, switch branch in Special K Install Manager).

Start the game with SpecialK injection on, just leave it in the tray running. SpecialK creates a profile for the game, the shortcut to open the GUI in-game is Ctrl + Shift + Backspace. There you can turn on the frame-rate limit which is already 60FPS by default under “frame limiting”.

2. I prefer to force fullscreen in the .ini as it’s usually smoother than trying to force it while games are running. Go to C:UsersusernameDocumentsMy ModsSpecialKProfiles古剑奇谭三(Gujian3) (or wherever you installed SpecialK) and edit SpecialK.ini, set: ForceFullscreen=true. You also need to force 60Hz in the same file: RefreshRate=60.

Metal gear rising revengeance fps fix download

That’s all we are sharing today in Gujian 3 How to Fix Stuttering Issue (Use SpecialK), if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.

Credit to thatsage

Related Posts: